Bioshock Remastered Quick Review (PC)
There’s nothing quite like the opening to 2007’s Bioshock. The opening plane crash, introduction of Andrew Ryan, and descent into Rapture is still one of the most spectacular moments in video game history. Bioshock is and will always be a masterpiece; one of the greatest games ever made and ten years later, it’s still visually impressive. Of course, a remaster of Bioshock was inevitable yet otherwise welcoming. This is a game people would actually prefer to have a remaster of, to play on the Playstation 4 and Xbox One so 2K bundled it with Bioshock 2 and Infinite for a triple threat. While the visual fidelity didn’t need much updating, it’s noticeable in the lighting but everything else looks just as good as before, the original was a buggy mess on PC. Sadly, things haven’t changed and for visually breathtaking Bioshock Remastered is, it is just as much a technical mess.
Revisiting Bioshock was more or less a result of playing through the first Dishonored, due to the heavy influence of Bioshock in its systems and world building. The plasmids and weaponry is vast and unique, creating multiple scenarios where taking down enemies feels fresh and engaging. The upgrades and perk systems greatly offer abilities that strengthen your character for unique situations and there’s a sense of slow progression here that I felt comes with Resident Evil and even the Souls-Borne series that I wish would extend to even more mainstream games, instead of always starting out as Captain America with no room to grow. *cough* Bioshock Infinite *cough* By and large, Bioshock internally hasn’t changed but what was once a buggy mess on PC turns out to still be a buggy mess.
I had problems with the original release of Bioshock on PC, not just the Remaster. While I had the original release on PS3, where it performed exceptionally well after a large patch the first time booting it up, the PC version didn’t fair as well, especially on Windows 7, which required the game to be run in Windows Vista and when it did work, I had no sound. This was a widespread issue but 2K didn’t issue a patch to fix the issue, instead modders had to fix the problem on their own. Everyone, including myself, thought the Remaster would help solve this problem among many others, but it only made things worse.
Now, I can’t speak for anyone playing the game on console (I heard it works really well) but after playing Bioshock for just two hours on PC, I lost all of my saves and the game crashed twice. I couldn’t believe it. The first time it crashed, I booted it up again and the only save leftover was an autosave about an hour behind my manual save. A ten year old game is somehow still broken. This is unacceptable.
I had heard issues about this Remaster but trying it out a good seven months after release and finding out the issue isn’t fixed is downright ridiculous and it’s split down the middle on Steam reviews of people having no issues versus everyone else having issues. I understand that game development is incredibly difficult but come on, if you’re unable to optimize the PC release for a ten year old game then don’t release it at all.
I wish I could recommend this release because after all, it is Bioshock, but I’d also have to recommend saving your game every five minutes just to be on the safe side and that just makes me sad.