Dollar Review-Spoiler Alert
Thirty-eight megabytes and forty-three minutes is all it took for me to play through the main campaign of developer MEGAFUZZ's Spoiler Alert, but it's a unique take on the platformer genre with enough interesting ideas that made me wish there was more.
What the game is (this will tough to explain) is a complete subversion of the standard platformer. What I mean is that the game begins at the very end of the hero's journey when he rescues the princess, moving across the screen left-to-right, then flips it on its head by making the player replay the game in reverse from right to left. Everything from bosses to the smaller enemies to the projectiles or coins, the player has to avoid and jump on just like they would playing the game left to right in standard Mario fashion. It's literally playing the game in reverse. Any enemies that would be vanquished on the way to save the princess are dead in place until the player is required to jump on them or else it would create a "time paradox," restarting the level.
While not particularly challenging in any way, like I said I beat it in forty-three minutes, there is a speedrunner mode and extra challenges to complete. My only complaints are the mechanics are nowhere near as solid as other platformers i.e. jumping isn't very responsive and the hitbox between the character and obstacles is huge, but there are plenty of ideas here that I'd like to see expanded upon in a sequel or maybe implemented into another franchise entirely. *cough* Super Mario Maker *cough*